Fable 1 game download




















So we then went down the route of thinking that if you're a man and there are sex scenes where you can have sex with your wife, then there should be sex scenes where you can have sex with your husband as well. So we dropped it without a second thought.

Simon: "Originally, we thought we'd only put about three or four days into it and then Adam - one of our brilliant artists - came back and had completely made over the brothel. The fabric that's in there at the moment is this obvious porn-palace kind of look - in fact, we originally had a flashing sign that had 'GIRLS! Then, when it came to scripters, they put a similar level of love and respect into it.

We originally had them as generic GM-style brothel women; characterless, with standard lines for all of their interactions. Then we ended up with a page script, and I thought 'My god, you've given these characters more background than any of the heroes'! So I think that at the end of a game, Peter thinks, 'I know what will make this better - a brothel'!

Dene: "We had many problems with the prison. We started off with the whole prison outbreak tiling, referencing things like The Count Of Monte Cristo and various other bits. It was supposed to be a very dark, very serious and very moving part of the game, but we realised that we'd created such a strange, silly bird of a game that it didn't quite work.

Every single time we tried to get very leaden and moving like: gravelly voice 'I've been here now for Ten whole years," we just started giggling because it's just a very silly game.

The whole Vogon poetry recital came up during one very late coffee-fuelled session, where we were desperately trying to think 'if we can't do it seriously, how can we make this absolutely ridiculous?

Dene: "It may be completely stupid, but I love the idea that you can completely undermine the heroic experience when you play Fable. In that game you could have the rabbit ears, and in the time-travelling cut-scene it was just fantastically funny. So we talked about being able to play the entirety of Fable while wearing a chicken hat; having all these emotive cut-scenes while you've got a big chicken hat on would be quite funny.

Dene: "Noooooo! Cluck, cluck! Simon: "People have said that it's almost like Fable was written by Gonzo from The Muppets, because it has this strange obsession with wild foul. With a load of added features, items, and a level not previously on the XBox version, Fable hopes to make the transition more successfully than earlier console ports have. First off, I need to stress that while Fable: The Lost Chapters looks like a port, it doesn't feel or even play like one. The storyline is the same as the original: Play the life of a character from early youth to wizened veteran.

Each decision you make, bad or good, affects the growth and development of your character. Choose good, choose evil, or something in between, and your character will develop into whatever you wish to make of him, and with all of the respective auras and characteristics of good and evil avatars. Shades of Black and White? Maybe, but it's still done elegantly in Fable. Controlling your character is quite easy, since controls match configurations found in most FPS titles. It's only a matter of a few tweaks to the options to get the configuration that suits you, and exploring the vast world Fable has to offer is quite easy.

That being said, the towns, cities and other areas in Fable are richly drawn and well laid out, much like their historic counterparts. Audio is also well done, though someone needs to work on the voice acting a bit. This is, however, a weakness many games have had in the recent past. Fable: The Lost Chapters is essentially an expansion pack. It contains the same core gameplay with some additional features such as new characters, locations, weapons, spells, enemies and side quests.

There are also some new stories but they are just small branches wrapped around the core that essentially lead to dead ends. Originally, Fable's main claim to fame was the ever-changing character development which encouraged you to play with either a good or evil persona.

Your character's physical attributes would change depending on his mental and moral course. This would also alter other characters' reaction to him based solely on his appearance.

The uglier he was inside, the uglier he would look on the outside. By playing through the game as both good and evil, it was like getting two games for one price. Not so with Lost Chapters if you've already played the original since it retains the majority of the gameplay, characters, weapons, locations, etc. Only if you haven't played it will this game reveal itself to be a treasure trove of digital delights. Revolving around a tale of revenge, your character will be faced with an incredible array of choices.

From childhood to adulthood, your character will change with the choices that he's made. This will also be reflected in his powers and skills. Dark magic is different from white magic. Both will open up different doors and lead you down different paths. The interface is incredibly intuitive and even the real-time combat system is relatively easy to use.

This game just begs newbies to latch on for the ride of their lives. As with the original, the graphics are impressive. Locations are highly imaginative but are perfectly rendered for the context in which they appear. In other words, as unbelievable as they look, they actually look believable. Towns have a lived-in look and the NPCs are chock full of personality.

Even when they don't talk they at least will illicit some reaction to situations or your appearance. What you do in Fable's world shapes your hero; your three different attributes Strength, Skill, and Willpower can be developed separately, in conjunction with one another, or not at all.

If you take things a bit more carefully and use your bow and stealth-attack people, your Skill will go up. And if you use your magic an awful lot, your Willpower will go up. As you develop all these things, your hero will slowly change. Moral choices will also have an effect—a totally evil character will draw bugs.

Fable's world is inhabited by among others huge rock trolls, pants-stealing nymphs, and werewolf-like creatures called Balverines that can infect the hero with lycanthropy. In motion, the real-time combat and icon-based spellcasting system seemed smooth, but the real test will be how well the developers can balance the need for combat options while not pulling players out of the fantasy.

Filled with dry British wit and sexual innuendo, Fable is an adventure game from Sirtech that may not knock your socks off but might occupy some of your time in an interesting manner -- if you can live with some of its quirks. Your character, Quickthorpe, has been given a quest. He must travel to the four worlds of his planet -- ice, mist, water and fire.

Once there he must defeat each beastly ruler and capture the guarded jewels. But beware; strange happenings and even stranger conversations await. I found the puzzle-solving aspect of this game interesting, and at times even unique. The puzzles were fairly difficult, but not so hard that some good sleuthing, and maybe just a little off-the-wall thinking couldn't solve them.

For example, I was able to kill off a shark with some smelly socks! Character interaction played a prominent part in the game; unfortunately, it needed some improvement. Most character interaction involved a lot of talking on their part which often became tedious , with the occasional chance for you to choose from three or less questions or statements in response.

Although these responses ranged from extremely serious to outright silly, I found that this type of interaction tended to get in the way of the overall flow of the game. Muscles expand with each feat of strength. Force of will increases with each work of wit. Obesity follows gluttony, and skin tans with exposure to sunlight and bleaches bone-white by moonlight. Earn scars in battle and lines of experience with age. Key Features: Forge a hero based on your actions: Age and evolve a hero or villain through the actions you choose and the path you follow--be it for good, evil, or in-between.

Ply the way of the sword, and see your muscles bulge. Weave the dark arts, and witness power crackle at your fingertips. Skulk in the shadows, and watch your skin bleach. Engage in intense real-time combat: Collect battle scars as you duel with a world of cunning foes and deadly creatures. Master an array of deadly weaponry as you hone the art of blade-craft. Hunt your quarry using subterfuge and stealth.

Weave death from the elements, as you harness the dark arts of the arcane. Build your living legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Make friends and enemies. Interact with a living world of people, places, and event all reactive to you. Hero or butcher?

Who will you be? Explore and shape a living, evolving world: Champion or manipulate an ever-changing land with competitive and cooperative heroes, dynamic weather systems, and deformable environments. Interact with teeming cultures, creatures, and citizens from various towns and cities.



0コメント

  • 1000 / 1000